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Logic pro x reverse audio greyed out free. Reverse audio regions in the Tracks area in Logic Pro

Still the plugin manager\’s looking to validate this AU every time I launch Logic. I\’ve searched all over my machine for any files corresponding to this plugin and the manufacturer and I can\’t find anything Have this in the 2nd attachment happened to anyone of you before?
It can\’t be from the removed from the manager by right-clicking either So likely you have deleted a bunch of stuff but not the actual plugin components, which is why Logic is still trying to load them which looks to be failing as some of the plugins resources have been deleted.
I just open Logic and when it loads before asking me to either open last project or create a new one, etc.. I don\’t understand why a template would have anything to do with this.. When you say \’\’could be in that file\’\’, what do you mean exactly? Regardless of what I open when I launch Logic and open up the plugin manager, this unnamed plugin is there.
Invalid and also disabled by me by the \’Disable Failed Audio Units\’ button , which makes it even stranger that the manager\’s trying to validate it. I downloaded EasyFind but that didn\’t find anything either. It seems like it does the same thing as my search filter in this case.
Make sure you check the two places that de99 mentions to be perfectly sure that you don\’t have a. I just flushed and re-scanned upon launch.
The \’StageCraft\’ one is gone but now this one\’s present attachment When I look at the validation log, where the plugin name and manufacturer is usually written, it\’s blank. No AU name, no manufacturer name. It was like that with the first one too. Can you attach a screenshot of the whole window, but also of the two component folders in Finder. How do I do that? I mean.. I can\’t fit the content of my components folder in one screenshot Maybe I\’m misunderstanding something?
There\’s also nothing related to \’ScSw\’ in there and it\’s the only component folder that has content in it.
The one is the main AU component folder with content I can\’t fit into one screenshot , and the other component folder is this attachment. I can\’t find it anywhere. I\’ve made the deepest searches I\’m capable of doing, both with search filters and the EasyFind app. Bare Bones Software TextWrangler. The only thing I\’m allowed to edit is the custom name and the short name.
It is recommended by users who also experienced the same issue on Logic Pro and decided to shift to other options. To fix this issue, check out the steps below to guide you on the process.
If you are having difficulty following the steps above, you can also check out the steps below to guide you further on the process. This ends our guide on how to fix the playhead issue with Logic Pro X.
If you know other ways on how to address this specific issue on Logic Pro X, kindly share it in the comment section below, and we would give credit to your name once this article gets updated.
Your email address will not be published. John Sixto. Are you one of those users who experience playhead issues with Logic Pro? Restart Logic Pro. Perform a Project Cleanup. Save the Project with a Different Name. Disable Play from Marquee Selection. Update macOS. Update Logic Pro X. Reinstall Logic Pro X. Once you have selected a file for import, the waveform is visible, with trim handles for selecting a subregion of the audio file.
Drag these handles left or right, and pinch to zoom in the waveform area. You can specify the original tempo of the audio in this screen, and Loopy Pro will calculate the required time stretching parameters. Swipe left or right on the tempo jog wheel, or tap in the middle to type in a tempo. If you are importing directly from the clip detail screen, the audio will be imported to the clip immediately.
After import, you can adjust the original tempo and further trim the audio, in the clip detail screen. In its simple form, you can adjust levels and balance, mute and solo for each colour in your project. In its extended form, you can add hardware and AUv3 Audio Unit audio inputs, specify output channels for each colour and each audio input, configure audio input monitoring, and add built-in and AUv3 Audio Unit effects, buses and sends, and MIDI inputs.
Open the mixer by tapping the button from the main screen. When you first open the mixer, it will be displayed in its simple form, with just the faders and lower controls visible. You will see your canvas above, with your loops and one-shots visible. Tap the button to put the mixer into extended mode. The mixer will grow, and the extended controls will become visible.
Tap to retract the mixer again into simple mode. The basic building-block in the mixer is the channel strip, a column in the mixer representing a single channel:. Audio inputs and colour channels have controls for sends, destinations, and pre- and post-fader effects.
To adjust levels, balance or send amount, tap and swipe on that control. For finer control, tap and then move your finger away from the control: the control area will expand the further away you move from the original control location, giving you more control over fine adjustment.
Tap the icon at the top of each channel strip to access settings and controls for that channel, and long press to delete. You can also reorder channel strips as you choose, by pressing on the icon at the top, then dragging left or right or swiping up to remove that channel strip. Each colour appears as a channel strip in the mixer, and has its own fader, balance, mute and solo, as well as sends, destinations, and effects.
This includes both hardware and AUv3 Audio Unit audio inputs, but may also include colours themselves, allowing you to resample the output from one or more colours back into a new clip. You can also add new colours in the colours editor , then easily assign the new colour to clips. Loopy Pro can receive audio from the built-in microphone, an attached audio interface with support for multi-channel input , or an AUv3 Audio Unit.
Each audio input appears as a channel strip in the mixer, and has its own fader, balance, mute and solo, as well as sends, destinations, and effects.
You can also specify the audio output channels through which you want to monitor that audio input. The default project in Loopy Pro has a single hardware audio input. If you are using Loopy Pro on a device without any equipment plugged in, this will be the built-in microphone. With an audio interface, this will be one of the available input channels provided by the audio interface. Tap the mic icon at the top of the channel strip to configure the hardware input: you can select the input channel to use for this input, set the hardware gain if made available by the system; not all devices support hardware gain , configure the channels through which to monitor the audio source, and enable or disable monitoring.
You can have as many hardware audio sources as you like, including multiple instances of the same channel, so you can configure different effect chains on each one. Loopy Pro supports hosting AUv3 Audio Unit instruments and generators, like synthesisers and other virtual instruments, which can be downloaded and installed from the App Store.
Tap or double-tap the titlebar to toggle fullscreen, and to close the window. Drag the bottom right handle to change the size of the window.
Keys tapped towards the upper side play at a lower velocity than when tapped towards the lower side. Tap to toggle hold of the current notes. Tap to toggle position lock — when unlocked, you can pinch and zoom to navigate around the keyboard. Tap to expand the keyboard to fill the window, and tap to hide the keyboard. Loopy Pro supports both factory and user presets for Audio Units. Tap to open the presets screen, where you can select from the provided factory presets, if available, and create new user presets.
Long-press a user preset to rename it, and swipe left to delete. If you wish to hide an Audio Unit from this bar, tap to toggle visibility. Loopy Pro has a growing collection of built-in effects, and also supports AUv3 Audio Unit effects which can be downloaded and installed from the App Store.
You can also move effects around by holding and dragging between sections on the same channel strip, or to different channel strips entirely. Loopy Pro supports both insert and send effects. Insert effects are applied upon individual channels and affect the audio in situ. Insert effects can be applied to an audio source, and the affected audio will be recorded into clips. They can also be applied to colours, and will affect all output audio of the colour.
Typical effects frequently used as inserts include filters and equalisers, distortion, chorus, limiters and compressors. Send effects are applied on the output of a bus , to which channels both audio sources and colours may send a certain amount of their audio, set by a dial. The affected audio is heard on top of the original audio stream coming from the original channels. Often reverbs and delays are used as sends. Effects can be placed in pre — and post -fader positions.
Pre-fader effects are applied before the volume fader is applied to the channel: they process the full-volume audio, and then that affected audio is passed into the volume fader. Post-fader effects are applied after the volume fader: they act on the audio after the volume has been applied, and that affected audio is sent to the output as-is.
Whether you place an effect in the pre- or post-fader position depends on the effect in question. Distortion effects, for example, can behave quite differently with quiet audio versus full-volume audio, and you may want to place these in a pre-fader position to maintain tone at various volume levels. This gives Loopy Pro the opportunity to internally group the channels together and use a single internal instance for the effect. In the pre-fader position, Loopy Pro must use separate internal instances for each channel.
You can use multiple instances of any effect, and each instance will be treated entirely separately, with its own configuration and interface.
You can also use the same instance of an effect on multiple channels simultaneously, and the effect, with a single configuration and single interface, will be applied to each channel.
This is achieved within Loopy Pro by a combination of intelligent internal routing — where channels are grouped together and a single effect instance applied to the group — and internal handling of multiple hidden instances. Where Loopy Pro is unable to group channels together into a single signal path, it will create multiple, hidden instances of an effect, and automatically synchronise the state across all hidden instances, so that the effect appears as a single instance.
See also the performance consideration note above, concerning pre — and post -fader positions. Tap the ON button, or disable the effect on the bottom bar of the main screen or with an action to put the Audio Unit into Idle mode. Tap IDLE or enable the effect from the bottom bar or an action to re-activate it. Tap again to cancel this transition and immediately silence the tail.
Loopy Pro has a growing number of built-in effects. Tap the icon of an effect, or tap the corresponding button on the bottom bar to display its user interface: This is displayed in a moveable and resizable window. Tap a destination to open its settings. You can also restrict the range of MIDI notes which will be received; currently-playing notes will be visible on the on-screen keyboard.
Use buses in Loopy Pro to implement effect sends , or to configure custom routing, such as sending the same colour channel to multiple audio interface channels at the same time. Sends appear as dials which you can adjust by swiping horizontally — make finer controls by moving your finger vertically away from the dial. You can also use actions to adjust sends from widgets or a MIDI controller. In addition to changing the levels of whole colour groups, you can also adjust the levels of individual clips using the Clip Mixer.
This can be useful for gain staging imported content, for instance, prior to applying the colour channel levels. With the mixer in its simple mode , tap the button to toggle the Clip Mixer. You can also enter the Clip Mixer while the main mixer is hidden by long-pressing on the button on the main screen. Tap it again to hide the Clip Mixer, or keep holding the button to switch to momentary mode, and the Clip Mixer will hide when you release the button, for quick changes.
With the Clip Mixer visible, swipe up or down on any clip to adjust the volume. While sliding, move your finger away horizontally to make finer changes.
Swipe left or right to adjust the balance. Double-tap on a clip to set the volume back to 0 dB. You can adjust multiple clips simultaneously by dragging a rectangle from any empty space over the clips you would like to adjust. Then swipe on any clip to adjust the group. With the Clip Mixer hidden, you can also quickly adjust the gain of a single loop by dragging your finger in a circle around the perimeter of a loop; a momentary radial fader will appear.
Move your finger around clockwise to increase the volume, and anti-clockwise to decrease. Let go to hide the fader. The bottom bar on the main screen displays all the effects and audio inputs that you have added to your project.
As you add more effects and inputs, the bottom bar will expand upwards to fit the new items. You can switch the bar to condensed mode by swiping down on any of the buttons — each button will collapse down to a smaller form factor. Swipe up again to switch back to normal mode. You can also reduce the number of items that appear in the bottom bar by hiding items. The buttons at the far left and right of the bottom bar can also be hidden by swiping them off the edge of the screen.
Bring them back in by tapping the bar handle, or swiping them back in. Open the clip detail screen by swiping up on a clip from the main screen, or from the canvas editor by tapping on a clip. If the clip is empty, you can define a pre-set length here, and the clip will automatically record for the set length. As you move the start and end points using the waveform handles, Loopy Pro will suggest a tempo that corresponds to a whole number of bars.
If you inset the start or end point inwards, you can assign the preceding or following audio to be an intro or outro, respectively. Here, you can set a loop to be either phase locked or free. A phase locked loop will lock its playback position to the main timeline, even when it is not playing. When you start a phase locked loop playing, it will begin playing at a position determined by the overall timeline. A free loop, on the other hand, will always play from the start, regardless of the current timeline position.
You can define whether a loop will play continuously Loop , or play once and stop Play Once. This setting can also be defined for an individual action , for triggering by an on-screen button or a MIDI controller. You can also open either the global- or colour-level clip settings from here, for convenience.
You can also configure clip gestures here, which will override the global- and colour-level settings. You can configure the actions which are performed when you tap, two-finger tap, long press, or swipe or long swipe in any direction.
With a rich system of actions , you can set up on-screen widgets to control every aspect of the session, on a variable-size canvas that can also be split over multiple different pages. The grid will appear by default, accessed by the button on the bottom toolbar.
On the grid, you can move and scale elements; select multiple elements at a time by dragging a rectangle from any blank space, and then move them as a group. You can add rows or columns to the canvas by tapping the , etc. Along the bottom of the canvas are the elements which can be added.
Tap an element to add it to the canvas. The following sections describe the elements that can be added to the canvas, and their configuration. Add clips — loops and one shots — to the canvas by tapping or. You can also assign colours and group clips. Widgets are controls that you can add to your project layout, and configure to perform any number of actions to control the session.
This allows for a very deep level of configurability and customisation — you can essentially make your own user interfaces using widgets. Each on-screen element, therefore, can trigger a large number of different actions depending on gesture, providing for very space-efficient control schemes. You can define a single action per trigger, or a number of actions which can be performed in a sequence.
You can even trigger widgets from other widgets, to create complex functionality, and even libraries of functions. The remainder of this section will describe the different types of widgets currently available; more widget types will be coming soon see the roadmap for details. See also the available actions which can be triggered from widgets. Buttons perform actions on press or release, as well as supporting a number of other gestures. Create a button on the canvas with the toolbar button in the canvas editor.
Or you could set up a number of buttons to act as scene launchers, each set to trigger a particular set of clips. A button could perform a cross-fade between one set of clips and another, with a configured interval. Or you could set a button to load the next project in a set.
Slider and dial widgets perform continuous value actions as their values are adjusted, and their visual state updates to reflect the underlying action values. For finer control, move your finger away from the dial.
Create dials on the canvas with the toolbar button, and sliders with the and buttons. X-Y Pads give two-dimensional control over a pair of continuous value actions. Create an X-Y pad by tapping the button on the canvas editor toolbar. Loopy Pro provides a configuration screen to map an X-Y pad to a loaded effect. Once you add an X-Y pad, its configuration allows you to choose an effect, and then select which parameters of the effect are controlled by each axis.
In Hold mode, the effect will be enabled on touch, and disabled upon release. You can tap the button on the pad to lock or unlock the pad temporarily.
Configure the Clip Slicer with an individual clip, and it will allow you to play individual slices of the clip using the pads, either divided by transients in the clip, or divided evenly across the clip. You can configure the Clip Slicer for various sizes, from 4 pads up to 24; turn on or off Hold to Play , and customise the quantisation, so that segment playback is synchronised with the timeline. You can also put the button grid into custom mode, and completely customise the behaviour of each pad.
You can change the font size, weight and colour, and longer content will word-wrap, and scroll if the label widget is smaller than the text, which means you can also use labels for longer passages, such as lyrics or set lists. Add a label to the canvas by tapping the button on the canvas editor toolbar. By default, labels are non-interactive and can be overlapped on top of other canvas elements without interfering with their function. But you can also add actions to label widgets, just like buttons.
You can create any number of separate pages for your project, and switch between them using the page selector on the main screen, or via an action , from a button or MIDI controller. Create a new page by tapping the on the page selector, or long press to determine how the new page should be created:. After you make a selection, new pages will be created the same way until you make a different selection. Long press on a page label in the selector to delete the page, or to rename it — you can use a single letter or number, or an emoji, to represent the page.
Pages can behave purely as an extension of the canvas, or as actual content containers. With page actions , you can switch all loops on a page on or off, or solo an individual page, to behave like scenes of clips. Assign colours to clips using the Colour Editor by tapping the button on the editor toolbar.
Select a colour from the colour swatch at the bottom, and then tap or drag your finger over tracks to assign that colour. You can add new colours by tapping the button to the right — these will automatically appear in the mixer. Loopy Pro will add new colours in an order that attempts to maintain the maximum visual distinction between colours, and will keep them ordered by hue. Colours which have been assigned to clips will be displayed with a grey bar above the colour swatch; empty colours have no grey bar.
And you can configure clip gestures here, which will override the global settings. Loopy Pro provides a number of different ways to define groups of clips, for near limitless customisability in defining song structure.
Play Groups are the most straightforward grouping mechanism. Create and configure Play Groups by opening the canvas editor by tapping the from the main screen, then tapping the button to open the Play Groups editor. Well, then could you provide more details? What exactly did you do, how, and to what end?
Preferably with screenshots. Guitar Sitar region could be a part of a take folder, that\’s all I can think of. Otherwise, no idea why this happens. Aug 8, PM. Community Get Support. Sign in Sign in Sign in corporate. Browse Search.
Logic pro x reverse audio greyed out free
You can switch the bar to condensed mode by swiping down on any of the buttons — each button will collapse down to a smaller form factor. Swipe up again to switch back to normal mode. You can also reduce the number of items that appear in the bottom bar by hiding items.
The buttons at the far left and right of the bottom bar can also be hidden by swiping them off the edge of the screen. Bring them back in by tapping the bar handle, or swiping them back in. Open the clip detail screen by swiping up on a clip from the main screen, or from the canvas editor by tapping on a clip. If the clip is empty, you can define a pre-set length here, and the clip will automatically record for the set length.
As you move the start and end points using the waveform handles, Loopy Pro will suggest a tempo that corresponds to a whole number of bars.
If you inset the start or end point inwards, you can assign the preceding or following audio to be an intro or outro, respectively.
Here, you can set a loop to be either phase locked or free. A phase locked loop will lock its playback position to the main timeline, even when it is not playing. When you start a phase locked loop playing, it will begin playing at a position determined by the overall timeline. A free loop, on the other hand, will always play from the start, regardless of the current timeline position.
You can define whether a loop will play continuously Loop , or play once and stop Play Once. This setting can also be defined for an individual action , for triggering by an on-screen button or a MIDI controller. You can also open either the global- or colour-level clip settings from here, for convenience. You can also configure clip gestures here, which will override the global- and colour-level settings. You can configure the actions which are performed when you tap, two-finger tap, long press, or swipe or long swipe in any direction.
With a rich system of actions , you can set up on-screen widgets to control every aspect of the session, on a variable-size canvas that can also be split over multiple different pages. The grid will appear by default, accessed by the button on the bottom toolbar.
On the grid, you can move and scale elements; select multiple elements at a time by dragging a rectangle from any blank space, and then move them as a group. You can add rows or columns to the canvas by tapping the , etc. Along the bottom of the canvas are the elements which can be added.
Tap an element to add it to the canvas. The following sections describe the elements that can be added to the canvas, and their configuration. Add clips — loops and one shots — to the canvas by tapping or. You can also assign colours and group clips. Widgets are controls that you can add to your project layout, and configure to perform any number of actions to control the session. This allows for a very deep level of configurability and customisation — you can essentially make your own user interfaces using widgets.
Each on-screen element, therefore, can trigger a large number of different actions depending on gesture, providing for very space-efficient control schemes. You can define a single action per trigger, or a number of actions which can be performed in a sequence.
You can even trigger widgets from other widgets, to create complex functionality, and even libraries of functions. The remainder of this section will describe the different types of widgets currently available; more widget types will be coming soon see the roadmap for details.
See also the available actions which can be triggered from widgets. Buttons perform actions on press or release, as well as supporting a number of other gestures. Create a button on the canvas with the toolbar button in the canvas editor. Or you could set up a number of buttons to act as scene launchers, each set to trigger a particular set of clips.
A button could perform a cross-fade between one set of clips and another, with a configured interval. Or you could set a button to load the next project in a set. Slider and dial widgets perform continuous value actions as their values are adjusted, and their visual state updates to reflect the underlying action values. For finer control, move your finger away from the dial.
Create dials on the canvas with the toolbar button, and sliders with the and buttons. X-Y Pads give two-dimensional control over a pair of continuous value actions. Create an X-Y pad by tapping the button on the canvas editor toolbar. Loopy Pro provides a configuration screen to map an X-Y pad to a loaded effect.
Once you add an X-Y pad, its configuration allows you to choose an effect, and then select which parameters of the effect are controlled by each axis.
In Hold mode, the effect will be enabled on touch, and disabled upon release. You can tap the button on the pad to lock or unlock the pad temporarily. Configure the Clip Slicer with an individual clip, and it will allow you to play individual slices of the clip using the pads, either divided by transients in the clip, or divided evenly across the clip. You can configure the Clip Slicer for various sizes, from 4 pads up to 24; turn on or off Hold to Play , and customise the quantisation, so that segment playback is synchronised with the timeline.
You can also put the button grid into custom mode, and completely customise the behaviour of each pad. You can change the font size, weight and colour, and longer content will word-wrap, and scroll if the label widget is smaller than the text, which means you can also use labels for longer passages, such as lyrics or set lists. Add a label to the canvas by tapping the button on the canvas editor toolbar. By default, labels are non-interactive and can be overlapped on top of other canvas elements without interfering with their function.
But you can also add actions to label widgets, just like buttons. You can create any number of separate pages for your project, and switch between them using the page selector on the main screen, or via an action , from a button or MIDI controller. Create a new page by tapping the on the page selector, or long press to determine how the new page should be created:.
After you make a selection, new pages will be created the same way until you make a different selection. Long press on a page label in the selector to delete the page, or to rename it — you can use a single letter or number, or an emoji, to represent the page. Pages can behave purely as an extension of the canvas, or as actual content containers. With page actions , you can switch all loops on a page on or off, or solo an individual page, to behave like scenes of clips.
Assign colours to clips using the Colour Editor by tapping the button on the editor toolbar. Select a colour from the colour swatch at the bottom, and then tap or drag your finger over tracks to assign that colour.
You can add new colours by tapping the button to the right — these will automatically appear in the mixer. Loopy Pro will add new colours in an order that attempts to maintain the maximum visual distinction between colours, and will keep them ordered by hue. Colours which have been assigned to clips will be displayed with a grey bar above the colour swatch; empty colours have no grey bar.
And you can configure clip gestures here, which will override the global settings. Loopy Pro provides a number of different ways to define groups of clips, for near limitless customisability in defining song structure. Play Groups are the most straightforward grouping mechanism. Create and configure Play Groups by opening the canvas editor by tapping the from the main screen, then tapping the button to open the Play Groups editor.
Here, you can drag loops together, or drag a rectangle around a set of loops, in order to create groups. You can configure a group so that starting or stopping any loop in the group will start or stop all the other loops, or so that only one loop in the group will play at a time. You can make groups mutually exclusive with each other, so that starting one group will stop the others.
You can also create your own completely custom groupings by using actions. You can also create button widgets bound to the play action , with an arbitrary selection of clips, to create any kind of sectioning you wish. Everything in Loopy Pro can be accessed via actions, which you can attach to on-screen widgets , like buttons and dials, or bind to triggers on a MIDI controller. You can assign actions to gestures , or to Follow Actions. With actions and widgets, you can essentially make your own audio production apps within Loopy Pro — effortlessly — and with a MIDI controller you can build your own looping setups, to suit your individual style.
Depending on the control, different actions will be available. The remainder of this section will describe all the actions currently available within Loopy Pro. This list is likely to grow as Loopy Pro develops further. Selected clips appear on-screen with a white dot, and can then be used as an action target, allowing you to use the same action on whatever clip is selected.
There are actions to select the next and previous tracks, in left-to-right, top-to-bottom order, as well as actions to select tracks to the left, or right, above, and below. Stop other clips playing when a clip is started, with a configurable context defining which other clips will be stopped.
See Clip Solo , above. This is a different action from Mixer Solo below, which operates on the mixer channel strip. Load a saved preset for an effect. Presets can be provided by the effect manufacturer, or user presets you create. Show the user interface for the effect. If the effect is built-in or AUv3, opens a window to reveal the effect. If the effect is an Inter-App Audio app, switches to that app.
Stop playback, reset the tempo and master length to an unset state. The next recorded loop will define the tempo and master length. Use clip and colour Follow Actions to perform actions when certain clip events occur. For example, you can configure a clip to turn on an effect when it begins recording, and turn off the effect again upon record end.
Or you can make a clip start another clip playing when it starts. You can even make chains of clips that start each other playing in turn, one after another. You can define Follow Actions at both the clip level, from the clip detail screen , and the colour level, from the colour settings screen.
Loopy Pro provides a special Follow Action — Amplitude Envelope — which allows you to specify continuous value actions which map to the current clip volume as a clip plays. You use this to implement sidechaining, where a parameter is controlled by an amplitude envelope. For example, you could configure an Amplitude Envelope on a colour representing your drum loops to drive the volume fader on a different colour for synth pads, for a sidechain compression effect.
Loopy Pro can be controlled via on-screen widgets , or an external MIDI controller, via its flexible actions system. MIDI Learn provides a simple, immediate way to attach an action to an on-screen element. Pressing a button or moving a knob on your MIDI controller will cause Loopy Pro to select that as the trigger for the shown action, thus creating a binding between the action and the incoming trigger.
A trigger is an incoming MIDI message which can be bound to one or more actions. You can customise the trigger by tapping on the bottom trigger panel, shown with a shaded background. For impulse action types as opposed to continuous actions that you might map to a dial , you can configure Loopy Pro to respond to:. Hold and Double Tap triggers are special cases, as Loopy Pro must wait a short interval after the initial incoming message to evaluate the gesture.
For continuous action types such as a parameter adjustment , you can specify an incoming CC as Absolute or Relative ; Loopy Pro will automatically detect this when you move the relevant controller knob. For most continuous actions, you can also specify two ranges: A minimum and maximum value for the action e. A binding is a mapping between an incoming trigger, and one or more actions to perform when that trigger is received.
You can also view a complete list of bindings in the Control Settings screen, accessible from the main top-right menu in Loopy Pro. See Control Settings for more details on editing bindings. Loopy Pro control profiles are collections of action bindings. There are two kinds of profiles: project profiles, and global profiles. Project profiles allow you to store bindings that are saved within a project. You can reference specific project objects like clips and widgets, and references are persistent.
Global profiles exist outside of your projects, and are always available regardless of which project is loaded. You can have multiple global profiles and switch between them, either manually or via an action. Specific clips and widgets referenced from actions within a global profile are identified by their order on-screen, so rearranging your project canvas may result in the targets of some actions changing.
However, there is enhanced support for certain controllers, to implement special features like RGB lighting. This list is growing — see the Loopy Pro roadmap for details, or to request support for your hardware.
The Clip Settings screen allows you to set the global configuration for clips — these can then be overridden at the colour, clip, and action level, if necessary. Clip Settings are divided into four sections: Playback settings, recording settings, audio settings, and gestures.
The following settings define how clips play and stop. These can be overridden for particular colours and individual clips, as well as for individual playback actions. Configure the synchronisation intervals at which loop play and stop events occur.
None : Play and stop loops immediately, with no delay. Master : Play and stop loops in sync with the current clock master cycle. Loop : Play and stop loops in sync with the top of the specific loop. This is context-dependent — when stopping a loop, for example, it will stop at the end of the loop being stopped. When starting a loop playing, it will sync with the longest currently-playing loop, if there is one — if not, it will start immediately.
Custom : Define a custom sync interval. Default value: Loop. When Phase Lock is on, the position indicator of stopped loops will continue to move around the loop; when the loop is started again, it will start from that position, rather than from the start of the loop. Default value: On.
Configure the synchronisation intervals at which one-shot playback begins. None : Play one-shots immediately. Master : Synchronise one shots with the clock master cycle. Default value: None.
Whether to only play one-shots while holding. When this setting is on, releasing a one-shot will stop playback. Whether to perform time-stretching on one-shots while changing the tempo.
Never : Keep one-shots at original playback speed. Always : Always update one-shot speed to match tempo. Auto: Decide based on length of one-shot — only one-shots longer than 4 beats will be time-stretched.
Default value: Auto. The interval over which to fade in and out clip playback, rather than starting and stopping immediately. Default value: Off. Whether to begin recording empty clips when triggered.
With this setting on, tapping an empty clip will begin recording. If you stop all loops playing in a session, the clock will be paused until you start a loop playing again. When you activate an action a second time during a quantisation count-in or out, then if this setting is enabled Loopy Pro will begin a second-level 1-bar quantisation interval. If this setting is off, then the quantisation will just be cancelled, and the action performed immediately. During the second-level count-in, the action can be activated again to cancel this second count-in, and perform the action immediately.
The following settings define how clips record. These can be overridden for particular colours and individual clips, and can be customised for individual record actions.
When this setting is on, Loopy Pro is continually recording into a buffer, set by the current clock master cycle length. When you trigger recording, this buffer is instantly copied to the triggered clip, allowing you to capture a loop after the fact. The audio that will be recorded depends on the Retrospective Quantization setting.
The quantisation interval to use when triggering Retrospective Recording. Immediate : Capture the immediately-preceding audio, regardless of position in the current cycle. Quantized : Capture the last cycle, aligned with the clock master cycle. If recording is triggered shortly before the start of a cycle boundary, Loopy Pro will capture the current cycle, continuing recording the live audio until the cycle is complete.
Default value: Quantized. When this setting is enabled, loops will record for the Count Out Quantization interval, and then stop recording automatically. This allows you to record loops of a pre-defined length without needing to manually end recording. If you disable this setting, clips will continue recording indefinitely, until you stop recording, and Loopy Pro will select an appropriate quantised length for the clip, if Length Quantization is enabled.
See Pre-Set or Free Loops for further discussion. The synchronisation interval for beginning loop recordings. None : Start recording loops immediately. Master : Wait until the beginning of the next clock master cycle to begin recording. Default value: Master. The synchronisation interval for ending loop recordings. None : Stop recording loops immediately. Master : Wait until the beginning of the next clock master cycle to stop recording. Whether to constrain loop lengths to multiples or subdivisions of a bar.
When on, loops will wait for the input level to cross the defined audio threshold before recording starts. When on, one-shots will wait for the input level to cross the defined audio threshold before recording starts. When enabled, Loopy Pro will begin listening immediately upon starting a record count-in. This setting requires Count In Quantization to be enabled.
See Intro and Tail for further discussion. When enabled, Loopy Pro will continue recording for a short time after loop recording ends. Recording will continue until Loopy Pro detects that the audio level has dropped off.
When enabled, you can record multiple loops at the same time. If disabled, when you start additional loops recording while a loop is already being recorded, the additional loops will enter a record queue, and each loop will be recorded one after another. Configure how a loop behaves after its initial recording has completed.
Play : Loop will begin playback immediately after recording. Stop : Loop will be silent after recording. Overdub: Initially begin overdubbing , for recording additional layers. Default value: Play.
Whether to rotate new loops so that the start point is aligned with the current musical phase. If you disable this setting, Loopy Pro will perform no adjustment, so the start of the loop will be the point at which you began recording. With this setting enabled, when the clock is paused and you start a loop recording, Loopy Pro will not begin recording until you unpause the clock.
If this setting is disabled, Loopy Pro will automatically unpause the clock and begin playing when you start recording. When enabled, Loopy Pro will automatically detect and trim the first loop of a session, allowing you to create tight, well-timed loops without having to be precise with the record start and end timing. See Automatic Loop Detection for more discussion. With this setting enabled, Loopy Pro can automatically detect a loop of the given length, end recording and begin playback, allowing you to record the first loop of a session entirely hands-free.
Configure the on-screen gestures for interacting with clips here. These gestures can be overridden at the colour and clip levels. The Color Groups screen allows you to add, remove, and configure colours in Loopy Pro.
Here, you can provide a name for colours — which appear as tracks in the Mixer , as well as elsewhere — and set the volume, balance, pitch and playback speed of clips within each colour.
You can specify custom playback and record settings per colour. If you turn off echo cancellation, Loopy Pro will also turn off Measurement Mode, allowing access to your Bluetooth hardware. See immediately above for instructions to disable echo cancellation. Prefer to talk to me directly? You can also email me at [email protected].
If Loopy Pro or another third-party app is crashing, and dumping you back to the home screen, it can be very helpful to see the associated crash log so that I or the developer of the third-party app can fix the issue.
While we may get anonymised versions of these in a big lump, it can be difficult to tie certain events to individual crashes, which can sometimes be necessary for nailing a bug.
In some cases, it can be helpful to see some more diagnostics from your device, and I may ask you to send a sysdiagnose. Sysdiagnose is a built-in iOS utility which records a variety of diagnostic information to a file that can be sent to Apple or to developers. Open the Loopy Pro roadmap below to view and vote on current roadmap items, suggest ideas and leave feedback, and subscribe to receive email notifications on when individual roadmap items are implemented.
Home Communities Manual Roadmap. If you are having difficulty following the steps above, you can also check out the steps below to guide you further on the process. This ends our guide on how to fix the playhead issue with Logic Pro X.
If you know other ways on how to address this specific issue on Logic Pro X, kindly share it in the comment section below, and we would give credit to your name once this article gets updated. Your email address will not be published. John Sixto. Are you one of those users who experience playhead issues with Logic Pro?
Restart Logic Pro. Perform a Project Cleanup. Save the Project with a Different Name. Disable Play from Marquee Selection. Update macOS. Update Logic Pro X. Reinstall Logic Pro X. Use Alternative Tools. Leave a Reply Cancel reply Your email address will not be published. Previous Post. Next Post. Related Posts. November 6, Read More. More Less. Reply I have this question too 87 I have this question too Me too 87 Me too. Helpful answers Drop Down menu.
View answer in context. Loading page content. User profile for user: octopi octopi. Reply Helpful Thread reply – more options Link to this Post. Aug 7, PM in response to octopi In response to octopi All was ticked already. Thank you though. User profile for user: JotaGi JotaGi. Reply Helpful 1 Thread reply – more options Link to this Post.
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